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5
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Nokia 30 Soundfont

by Bryan Bilocura

Uploaded on Jul 29, 2015 (and last updated on Jan 15, 2016)

(No description available)

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16
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Famicom Soundfont

by Kitt

Uploaded on Jul 29, 2015 (and last updated on Jan 15, 2016)

(No description available)

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11
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GXSCC GM v0.33 SoundFont

by Zandro Reveille

Uploaded on Jul 29, 2015 (and last updated on Jan 19, 2016)

The sounds from the stand alone MIDI player GXSCC, converted to SoundFont by Zandro 00: : 000,045,071,073,074,079,118 01: : 024,026,052,054,072 02: : 025,053 03: : 032,039 04: : 033,036,037 05: : 040,041,050 06: : 044,048,081 07: : 042,125 08: : 001,002,009,010,011,012,028,046,047,075,078,087,102,110,111,114,115,116,117 09: : 031,123 10: : 004,005,127 11: : 016,017,018 12: : 034,035 13: : 038,043 14: : 020,080,083,086,089,090,091,094,099,100...

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By small Creative Commons BY 4.0 International
Extra considerations: Based on GASHISOFT GXSCC Beta 236

11
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OPL-3 FM 128M Soundfont

by Zandro Reveille

Uploaded on Jul 29, 2015 (and last updated on Jan 20, 2016)

A SoundFont designed to simulate the classic MIDI sound of the Sound Blaster 16 (and other YM262 enabled hardware).

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19
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GBFont Soundfont

by MaliceX

Uploaded on Jul 29, 2015 (and last updated on Jan 22, 2016)

Introduction This is a synthesized Soundfont, made specifically for Soundfont-based soundcards. Most preferably, the SBLive! The Gameboy waveforms consist of small-wave-use, to make strange-like sounds. In this case, Gameboy-rather. My source is included, in case you want to continue it from the version you used last. It's in Audio Compositor format the source, so keep in mind, that if you run AC with it, make sure to map the wave files required, to the sample library. :...

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61
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The Ultimate Megadrive Soundfont

by TheEighthBit

Uploaded on Jul 29, 2015 (and last updated on Feb 16, 2016)

What's New? Version 1.5 (2nd Public Release, reuploaded after mediafire.com stopped working). New instruments: Orchestra Hit New Drum Samples: Voice samples from sonic 3, i.e. "COME ON!!" New Demos VIDEO GAME MUSIC Knuckles Chaotix - Walkin' Choujin Sentai Jetman Area A ORIGINAL COMPOSITIONS Flute Moving Fast Lost Information about songs in .txt files. Version 1 (1st Public Release) New instruments: Brass Section, Timpani, Sweep Pad, Clarinet, Oboe New Dru...

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These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

8
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Mario Paint Composer Nes Soundfont

by Awpwr

Uploaded on Jul 29, 2015 (and last updated on Aug 02, 2016)

NES 8bit sound pack for Mario Paint Composer.

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Licensing Gray Area
These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

21
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Nintendo Soundfont

by hakerg

Uploaded on Sep 22, 2018 (and last updated on Sep 18, 2019)

This soundfont contains samples from GXSCC, nintendo games and FamiTracker and it sounds pretty good. Supports GS and XG

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4
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8-Bit Chip

by Michael Picher

Uploaded on Sep 29, 2016 (and last updated on Sep 18, 2019)

Introducing Version 2.0!! SFZ Format Pulse (3 variants), Triangle, and Noise waves Simple keyboard layout "Legato" effect Vibrato, tremolo, slide (portamento), attack, and release controls ​ The goal, when designing "8-Bit Chip", was to create something that was friendly to a musician, rather than a programer. Traditionally, 8-Bit music is created in what can be described as a spreadsheet-like environment, where pitches and effects are coded one at a time. My idea was ...

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All Rights Reserved to Michael Picher
Non-free
Extra considerations: Feel free to use this virtual instrument in any commercial/non-commercial projects!

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HuC6280 Rhodes (A.K.A. Toy Rhodes)

by Dekyo Ongen

Uploaded on Mar 27, 2019 (and last updated on Jan 30, 2020)

This is a really tiny and experimental SoundFont that tries to imitate a Rhodes in a weird way, playing with overtones, using 3 samples that I've created with the HuC6280 sound chip. It features filter velocity, so if you play it with different intensities, the sound will change, like a piano or something similar. Give it a try! And as usual with my SoundFonts, please don't use sinc interpolation with it.

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